GeePerS*Math is a Steppingstones of Technology Innovation Grant funded through the Department of Education. The purpose of this project is to develop an innovative technology product that optimizes deaf/hard of hearing children's mathematics learning, based on the recommendations of the National Council of Teachers of Mathematics Standards documents and research on best practices in mathematics education for deaf/hard of hearing children. During this project, we will build five location-based GPS math games that will run on smart devices like an Iphone or Android. GeoBob will be used as the development platform to create the five games.
The Android and IOS version of the game is being published through the Official Utah State University Licensee Baxajaunak Technology L.L.C. The series of games are as follows:
We are working with the Utah Schools for the Deaf and the Blind (USDB). Teachers at USDB will help us identify the content and help with the design of game. We also will be including the help of a parent consultant in efforts to involve those who know and understand the needs of the deaf community. Project GeePerS*MATH will build on and contribute to the current knowledge of how to promote deaf/hard of hearing children's mathematical skills by a) actively involving students in the application of mathematics through authentic situations, thereby preparing them for the real world, b) involving students with "minds-on" and "hands-on" activities, c) responding to students' developmental levels and interests, d) using mathematical concepts in a purposeful manner, e) incorporating thought provoking problem solving activities, f) emphasizing creative thinking, g) integrating mathematics with other topics, h) using pictorial forms to aid comprehension and interest, i) increasing cooperative learning and discussion, and j) using games.
Starting fall of 2011, the teachers will implement the games into the curriculum. We will collect data at this time to assess the influence of these games on deaf/hard of hearing students learning and math skills. The research design for this project includes both quantitative and qualitative methodologies. Before entry into the project, parents will be informed of the activities of the project, and informed consent will be obtained from parents, as will assent from all children. Twenty 9 and 10 year-old children will participate in the GeePerS*MATH Phase 1 project to test the feasibility for its use with children, as well as its usefulness in promoting math skills. The children will receive the gaming device provided by the project and have “hands on” and “minds on” approaches to learning mathematical concepts. Children’s math skills will be assessed at entry into the project, and at the end of the school year to determine gains in math skills. At the end of the project, children will also be asked to participate in an interview about the GeePerS*MATH program where they are asked what the program did in their opinion, what they liked about it, what they would change (or did not like), and what other types of games they would like to see.